
GAME PORTFOLIO
Learn more about my narrative and game design work.
I’m ambitious, attentive, and adaptable. As a Narrative Designer, I strive to bring compelling stories through my balance of experience and a sprinkle of mad creativity.
As A Narrative Lead
People-First Approach
I am committed to ensuring that the narratives and worlds we create resonate deeply with our audience. I meticulously guide narrative milestones to ensure they are not only achieved on time but also uphold the highest quality standards. Additionally, I advocate for inclusive storytelling, making sure our games are accessible and enjoyable for all players, regardless of their abilities.
Quality and Accessibility
I prioritize a nurturing environment centered on transparency, equity, and collaboration, empowering teams to create narratives they believe in. I excel in emotional intelligence and active listening, ensuring that all team members feel valued and heard. This approach fosters a collaborative atmosphere crucial for creative storytelling and excellent writer rooms.
Tech vs Tradition
I'm well versed in modern development tech (LLM/NLPs) and always believe in the blend of both traditional storytelling and emerging trends. That golden middle has brought always the best results. I prioritize giving space to tools that help streamline narrative production, establish pipelines between departments and narrative architecture building focusing on results and milestones.
Carrer History
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Narrative Lead
2024 - May - Present
Last Remains
Genre: Extraction Battle Royale
Developed and expanded world-building and character backstories to create a cohesive, immersive game universe.
Designed the questing architecture for both the main narrative and seasonal content, ensuring dynamic and engaging player experiences.
Collaborated with voice-over artists and visual artists to implement key in-game features, guiding the creative direction to align with the game’s narrative vision.
Curated key art and shaped the overall game aesthetics in accordance with the narrative, ensuring visual coherence with story elements.
Acted as the bridge between the design team and marketing, ensuring narrative consistency and strategic alignment in all marketing campaigns and development operations.
Worked in cinematic pipline implemented in engine elements accroding to desgin goals.
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Senior Narrative / Game Designer
2023 - February - September
DeadHaus Sonata
Genre: Narrative ARPG
• Designed procedural narrative generation systems with the implementation of LLM/NLP frameworks.
• Maintained consistent narrative integrity and quality with mixed approaches.
• Established a pipeline and templates for emergent narrative systems to
streamline content creation.
• Worked on in-game systems, class skills, and contextual AI of enemies.
• Conceived and developed content, while designing complementary narrative systems for the game.
• Fostered cross-disciplinary collaboration, promoting efficient workflow and communication.
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Narrative Designer
Unannounced MMO Project
MMO
• Worked with a multidisciplinary team to bring narrative consistency across the project.
• Worked on world-building and dynamic narrative architecture to support the already-made mechanics of the game world narrative.
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Narrative / Game Designer
2022 - April-June
Warhammer 40,000: Warpforge
Genre: CCG
• Designed game cards and maintained their narrative consistency according to IP.
• Wrote creative marketing support for pitch decks, website, newsletter, and social.
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Creative Lead / Game Designer
2017 - 2022
• Managed the creative progression and the narrative consistency in the
studio.
• Pitched new themes and stories for streamed games.
• Wrote and edited press and marketing for the IP.
• Worked with artists and game designers from concept to stream release
of TTRPG projects to ensure that narrative, themes, characters, and aesthetics
worked together well.
• Worked on localization marketing of IPs such as Warhammer, Word of
Darkness, and Dungeons and Dragons.
• Curated in-studio lore bible.
• Drove creative development of multiple unannounced/unreleased titles.
Notable Projects
DeadHaus Sonata
Senior Narrative Designer
Genre: Narrative ARPG
• Designed procedural narrative generation systems with the implementation of LLM/NLP frameworks.
• Maintained consistent narrative integrity and quality with mixed approaches.
• Established a pipeline and templates for emergent narrative systems to streamline content creation.
• Worked on in-game systems, class skills, and contextual AI of enemies.
• Conceived and developed content, while designing complementary narrative systems for the game.
• Created a system for the lore bible and its integration into the development flow.
WARHAMMER 40k: Warpforge
Game / Narrative Designer
Genre: CCG
• Designed game cards and maintained their narrative consistency according to IP.
• Wrote creative marketing support for pitch decks, website, newsletter and social.
• Maintained narrative flow boards and lore structure.
Vecherniye Kosti Studio
Creative Lead
• Established a trans-media studio concentrated around TTRPG content.
• Produced and managed Twitch game seasons.
• Hit the most-watched regional TTRPG content marks.
• Curated the biggest TTRPG space in Ukraine ComicCon with over 20,000 attendees.
• Nurtured and managed a safe and inclusive Ukraine-based TTRPG community.
• Worked on localization marketing of IPs such as Warhammer, Word of Darkness, and Dungeons and Dragons.
• Curated in-studio lore bible.
• Drove creative development of multiple unannounced/unreleased titles.
Tools & Skills
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Blueprints | Unreal | Unity | Articy:draft
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Emotional Intelligence | Leading with Empathy | Effective Communication | Active Listening | Problem-Solving | Outsourcing Management
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Google Workspace | Microsoft Office | JIRA | Confluence | Notion | Obsidian | Trello | Asana | Miro
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Python | SQL | NEO4J | GitHub | Plastic
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LLMs | GPTs | Langchain | Ollama
Last Remains
Narrative Lead
Genre: Extraction Battle Royale
• Developed and expanded world-building and character backstories to create a cohesive, immersive game universe.
• Designed the questing architecture for both the main narrative and seasonal content, ensuring dynamic and engaging player experiences. Collaborated with voice-over artists and visual artists to implement key in-game features, guiding the creative direction to align with the game’s narrative vision.
• Curated key art and shaped the overall game aesthetics in accordance with the narrative, ensuring visual coherence with story elements.
• Acted as the bridge between the design team and marketing, ensuring narrative consistency and strategic alignment in all marketing campaigns and development operations.
• Lead cinematic pipeline by implementing, and curating a team to create footage for trailer, media, and ingame cutscenes.
Let’s Work together.
Learn more about my journey career by viewing my resume using the button below.