GAME PORTFOLIO

Learn more about my narrative and game design work.

I’m ambitious, attentive, and adaptable. As a Narrative Designer, I strive to bring compelling stories through my balance of experience and a sprinkle of mad creativity.

As A Narrative Lead

People-First Approach

I am committed to ensuring that the narratives and worlds we create resonate deeply with our audience. I meticulously guide narrative milestones to ensure they are not only achieved on time but also uphold the highest quality standards. Additionally, I advocate for inclusive storytelling, making sure our games are accessible and enjoyable for all players, regardless of their abilities.

Quality and Accessibility

I prioritize a nurturing environment centered on transparency, equity, and collaboration, empowering teams to create narratives they believe in. I excel in emotional intelligence and active listening, ensuring that all team members feel valued and heard. This approach fosters a collaborative atmosphere crucial for creative storytelling and excellent writer rooms. 

Tech vs Tradition

I'm well versed in modern development tech (LLM/NLPs) and always believe in the blend of both traditional storytelling and emerging trends. That golden middle has brought always the best results. I prioritize giving space to tools that help streamline narrative production, establish pipelines between departments and narrative architecture building focusing on results and milestones.

Carrer History

  • Narrative Lead

    2024 - May - Present

    Last Remains

    Genre: Extraction Battle Royale

    • Developed and expanded world-building and character backstories to create a cohesive, immersive game universe.

    • Designed the questing architecture for both the main narrative and seasonal content, ensuring dynamic and engaging player experiences.

    • Collaborated with voice-over artists and visual artists to implement key in-game features, guiding the creative direction to align with the game’s narrative vision.

    • Curated key art and shaped the overall game aesthetics in accordance with the narrative, ensuring visual coherence with story elements.

    • Acted as the bridge between the design team and marketing, ensuring narrative consistency and strategic alignment in all marketing campaigns and development operations.

    • Worked in cinematic pipline implemented in engine elements accroding to desgin goals.

  • Senior Narrative / Game Designer

    2023 - February - September

    DeadHaus Sonata

    Genre: Narrative ARPG

    • Designed procedural narrative generation systems with the implementation of LLM/NLP frameworks.

    • Maintained consistent narrative integrity and quality with mixed approaches.

    • Established a pipeline and templates for emergent narrative systems to

    streamline content creation.

    • Worked on in-game systems, class skills, and contextual AI of enemies.

    • Conceived and developed content, while designing complementary narrative systems for the game.

    • Fostered cross-disciplinary collaboration, promoting efficient workflow and communication.

  • Narrative Designer

    Unannounced MMO Project

    MMO

    • Worked with a multidisciplinary team to bring narrative consistency across the project.

    • Worked on world-building and dynamic narrative architecture to support the already-made mechanics of the game world narrative.

  • Narrative / Game Designer

    2022 - April-June

    Warhammer 40,000: Warpforge

    Genre: CCG

    • Designed game cards and maintained their narrative consistency according to IP.

    • Wrote creative marketing support for pitch decks, website, newsletter, and social.

  • Creative Lead / Game Designer

    2017 - 2022

    • Managed the creative progression and the narrative consistency in the

    studio.

    • Pitched new themes and stories for streamed games.

    • Wrote and edited press and marketing for the IP.

    • Worked with artists and game designers from concept to stream release

    of TTRPG projects to ensure that narrative, themes, characters, and aesthetics

    worked together well.

    • Worked on localization marketing of IPs such as Warhammer, Word of

    Darkness, and Dungeons and Dragons.

    • Curated in-studio lore bible.

    • Drove creative development of multiple unannounced/unreleased titles.

Notable Projects

DeadHaus Sonata

Senior Narrative Designer

Genre: Narrative ARPG

• Designed procedural narrative generation systems with the implementation of LLM/NLP frameworks.

• Maintained consistent narrative integrity and quality with mixed approaches.

• Established a pipeline and templates for emergent narrative systems to streamline content creation.

• Worked on in-game systems, class skills, and contextual AI of enemies.

• Conceived and developed content, while designing complementary narrative systems for the game.

• Created a system for the lore bible and its integration into the development flow.

WARHAMMER 40k: Warpforge

Game / Narrative Designer

Genre: CCG

• Designed game cards and maintained their narrative consistency according to IP.

• Wrote creative marketing support for pitch decks, website, newsletter and social.

• Maintained narrative flow boards and lore structure.

Vecherniye Kosti Studio

Creative Lead

• Established a trans-media studio concentrated around TTRPG content.

• Produced and managed Twitch game seasons.

• Hit the most-watched regional TTRPG content marks.

• Curated the biggest TTRPG space in Ukraine ComicCon with over 20,000 attendees.

• Nurtured and managed a safe and inclusive Ukraine-based TTRPG community.

• Worked on localization marketing of IPs such as Warhammer, Word of Darkness, and Dungeons and Dragons.

• Curated in-studio lore bible.

• Drove creative development of multiple unannounced/unreleased titles.

Tools & Skills

  • Blueprints | Unreal | Unity | Articy:draft

  • Emotional Intelligence | Leading with Empathy | Effective Communication | Active Listening | Problem-Solving | Outsourcing Management

  • Google Workspace | Microsoft Office | JIRA | Confluence | Notion | Obsidian | Trello | Asana | Miro

  • Python | SQL | NEO4J | GitHub | Plastic

  • LLMs | GPTs | Langchain | Ollama

Last Remains

Narrative Lead

Genre: Extraction Battle Royale

• Developed and expanded world-building and character backstories to create a cohesive, immersive game universe.

• Designed the questing architecture for both the main narrative and seasonal content, ensuring dynamic and engaging player experiences. Collaborated with voice-over artists and visual artists to implement key in-game features, guiding the creative direction to align with the game’s narrative vision.

• Curated key art and shaped the overall game aesthetics in accordance with the narrative, ensuring visual coherence with story elements.

• Acted as the bridge between the design team and marketing, ensuring narrative consistency and strategic alignment in all marketing campaigns and development operations.

• Lead cinematic pipeline by implementing, and curating a team to create footage for trailer, media, and ingame cutscenes.

Let’s Work together.

Learn more about my journey career by viewing my resume using the button below.